My Demo Reel
by admin on Mar.29, 2012, under Portfolio Content
I finished a demo reel on 22nd of March 2012, here it is to see. Enjoy! This reel shows my skills with fluid simulation, regular modelling and texturing, character creation with hair and cloth, animation rigging, sculpting skin details and rendering out in passes and compositing them back together.
Sarah’s Strafkoppie!
by admin on Jun.24, 2010, under Uncategorized
Together with a great team we joined forces to deliver a great casual game for dutch fans of the world cup! Click here for the game! We made it, hurrying to get it done in time. You can test your football tennis playing it, go to it!
My Entry into Comic Colouring!
by admin on May.20, 2010, under Portfolio Content
Me and two other people have been working on some comic drawing now. Ricardo Makosi did the pencils, ink and a large part of the overall page makeup, John Kana did the coloring along with me. We were making a comic for the Benelux Beeldverhalen Prijs (BBP) , we didn’t end up winning it. But [...]
Panzer Dragoon Saga
by admin on Apr.22, 2010, under Game-Play Design, Geek Rant
Panzer Dragoon Saga is a rpg made for the 32-bit Sega Saturn. The machine wasn’t so successful and the game was released just as the system was being taken out of rotation. So just 1600 games were physically made. But the game is a true master piece. There were three Panzer Dragoon games made for [...]
Stop Staring!
by admin on Mar.31, 2010, under 3d Tutorial
This post is about a book which I feel should belong to every serious 3d animator. The book I’m talking about is Stop Staring! (with exclamation mark) by Jason Osipa. I feel like I should point out to this book because it is becoming harder to buy, but definitely will give life to a animation [...]
A Logo In 3D
by admin on Mar.11, 2010, under Portfolio Content
I have done a logo in 3d for a company now and I can finally reveal it to you guys! It is a logo for Cube ID. With this logo the client wanted very specific shading on the cube. Where the indirect lighting looks like detail in itself. Check out their website! http://www.cube-id.nl/
Concept Art Into 3d
by admin on Feb.12, 2010, under 3d Tutorial, Portfolio Content
With our award winning game of Qubicle Countdown we worked with concept art by Ricardo Makosi and Wilko Wanschers which we then needed to turn into 3d renders. I just wanted to talk how me and my 3d colleagues (Chris ter Veen and Boyo Frederix) went about to turn these concept arts into usable 2d [...]
Balance of Skill
by admin on Dec.18, 2009, under Game-Play Design
Modern Warfare I am currently playing Call of Duty: Modern Warfare 2. While I love the story, production values, the weapons and the whole military feel. But I never actually feel like a hero. It is very hard to walk the wrong way, there is always someone to follow. Or when you walk the environment [...]
Pixel Art
by admin on Dec.09, 2009, under Portfolio Content
Pixel art is the concept of making 2d graphics with a limited amount of pixels and colors to make them. They mostly used this back in the old 16-bit and 8-bit computer days. Computers weren’t yet capable of high resolution graphics with loads of colors, but you were able to portray things graphically. Nowadays though [...]
Qubicle Countdown Gameplay
by admin on Nov.30, 2009, under Portfolio Content
The Game In my previous post I showed you the with which me and my team won the 2007 dutch Microsoft XNA competition. But now I’d like to talk about the game play! While I said it was based on Pipe Mania, but I’d like to go through the specifics of Qubicle Countdown. The Game-Play [...]